![]() After being punched down the stairs run through and under the houses until the ceiling collapses. The yard chase is very similar up until the end, as another enemy is present here. I'd wait for her, make a run for it, and let her kill me after I reach the elevator so I could perfect the movement. This is a very tricky part, so practice this checkpoint numerous times on Nightmare. Make a run too late and she will jump you from behind. Run too early and she'll cut you off, grabbing you with ease. Marta will see you and start coming for you, now you must wait until she's committed to walking up the right side of the fence to come for you and make a run for the elevator. Get down to the square (past where the guy yells about Marta and runs into the house) and wait near the top of the hill. The new enemy will come down the stairs and walk along the right side of the cart, allowing you to slowly come out on the left side and sneak up the stairs to the generator without being spotted.Īfter the generator is on you can avoid the knife wielding woman as usual, but avoiding Marta got a whole lot harder. Sprint up the hill and immediately turn right to avoid the guy leaving the barn, then hold to go prone under the wagon here. So sneak past the woman in the middle of the road and sprint to the right side of the house, peeking around the corner until the guy walks out of the house you're hiding behind and across the road to a basement door. Normally, running past the enemies and up the stairs to the generator will work but that is no longer the case due to the inclusion of a second enemy descending the stairs in the barn. This part is when you're in Temple Gate Square, after moving the bookshelf and looking for the generator to restart the elevator. This prevents you from stumbling around in this confusing room and forcing unnecessary battery usage. This allows you to see the door in front of you and to the right and open it. ![]() ![]() In your first real journey back to the school (after Val licks your face) you can save a ton of time and battery by running forward before the flash dissipates. Walk ahead until she sees you, then back up until you can juke left and around the shed before running straight for the floor crevice, sliding from a run instead of crawling through the gap. Due to increased enemy speed you can no longer simply run by her. Yes, the very first Marta encounter is tougher right off the bat.
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