![]() Quickly, however, you're awakened to the fact that you have friends in an underground resistance, who see you as a mythical savior. The detailed work Valve has done to create expressive emotional characters, well ahead of everyone else in the industry, is made all the more powerful by superb voice actors and by an artistic team that's created profoundly stark surroundings. By entering the train station and walking into the square of the city, you can hear the hopelessness through the tones of peoples' voices and see it in the characters' facial expressions. People are transferred regularly from city to city without explanation, their spouses are taken without reason, and all of humanity is prevented from pro-creating. The citizens of City 17 all wear drab clothing, the tones in their voices ring with despair, fear, and hopelessness. You appear on a train, though one commuter comments that he didn't see you actually getting onboard. The opening scene in Half-Life 2 is brilliant and salient. Half-Life 2 Guide We'll give you full life with our complete guide. Wallace Breen, as their mouthpiece, and as their agent and administrator, he's become an ambassador of inhumanity, using invasive monitors positioned throughout the cities to make the bad medicine of humanity's death taste sweeter. The creatures have retained Black Mesa's administrator, Dr. You learn that aliens have taken over Earth, and their invasion is a slow, tortuous, and life-draining one. As a research physicist with the uncanny knack for performing heroic deeds without really knowing how you did them, Gordon Freeman returns from the original Black Mesa experiments via the ethereal powers of the G-Man to a ghastly, dystopian reality.ĭark New World As is Valve's way, which is to purposely keep the fine details of its bleak science-fiction narrative shrouded, you awake some years after the end of the first game (about six or so) on a slow-moving train that chugs into City 17. ![]() Like the first Half-Life, the plot of Half-Life 2 is relatively simple even if its themes run deep. It's a complete single-player, story-based first-person shooter. There are no multiplayer missions, there is no co-op component, and Half-Life 2 is not online. Half-Life 2 on Xbox is identical to the PC version in content: It's a single-player first-person shooter that follows the harrowing, story-driven adventures of one Gordon Freeman. Yes, one wonders what Valve could have accomplished given an extra year on Xbox 360, but on Xbox, the final game makes one wonder just how they did it. The final retail build of Half-Life 2 on Xbox is a clean, striking looking game that shines in both an artistic and a technical sense. Originally requiring five times the amount of RAM available on Xbox, Valve's internal development team realized a streaming engine solution that retains the entire single-player experience from the original PC game and in some cases improves upon its PC brethren. Valve's Half-Life 2 on PC, and now on Xbox, is such a game.īuilt for the PC and released in fall 2004, Half-Life 2 arrives on Xbox one year later with positive signs of skill, artistry, and technical know-how. "About this title" may belong to another edition of this title.There are very few times in life when one is able to sit down with a videogame and, over the course of 16 hours, feel waves of wonder, delight, and pure unfettered joy. Luckily, you also have science on your side.sometimes, anyway. In the world of Portal, you’re a human rat trapped in a high-tech maze, and you need lightning reflexes and a whip-crack mind to navigate through it. For better or worse, this unhinged artificial intelligence is apparently your only shot of getting out of wherever it is you are in one piece, and given how crazy things are looking, you’re going to need all the help you can get. It is clear, however, that you have some high-tech toys at your disposal. You have no idea who you are or why you’re here, but it’s clear that something isn’t right-everything around you is in a state of disrepair, and the monotonous, synthesized voice that’s gently prodding you out of your chamber doesn’t seem to be quite all there. It’s barren except for a toilet, the bed pod from which you arose, and a radio playing a chipper tune that seems completely out of place in your spartan surroundings. NOT QUITE ROCKET SCIENCE: A PORTAL OVERVIEW
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